A Chilling Autumn Night
Download the Unity build here


What’s This?
A Chilling Autumn Night is a virtual reality haunted hayride experience where you defend your hay from monsters with your trusty flashlight. I was the producer for this project, and led our team of 9 to develop it for an interactive media exhibition event, FUSE, hosted at the Peoria Riverfront Museum.

My Process
Skills Applied
- Preproduction
- collaborated + assembled GDD
- assigned preproduction tasks
- Vertical slice milestone
- set up roadmap + assigned tasks
- had a basic tractor setup with graybox ghosts
- game ran at 2 FPS in Unity
- remedied by baking lighting
- Alpha milestone
- monster models and environment assets imported
- game ran smoothly in Unity editor, horribly in build
- replaced cornstalk models with 2D images
- narrowed down scope
- Beta milestone
- set up meetings outside of class
- ghost model had 1+ million tries, and 7 of them were loaded in a scene (source of performance issues)
- ghost is retopo’ed
- slowly re-added content stripped away from FPS issue
- set up meetings outside of class
- Gold master
- prioritized list of bugs and polish ideas
- set up exhibit schedule for FUSE event
- created a guide for newbie VR devs
- Developing for VR in Unity
- Leading people with different levels of experience
- Production for a small team
- Problem solving
- Meeting deadlines
Credits + Gallery




























