Buddy Blossomer
Personal Project


Buddy Blossomer (formerly known as Blossomer) is an upcoming indie platformer with a large emphasis on movement abilities and sword combat. I post update videos to my Youtube channel whenever I reach a significant development update. On your right is a playlist of every development update so far. As of right now, it is in the prototype phase. You can see some of my documentation further below.




Development Milestones
- December 2025
- Created 3rd level: Hot Cold Cave (working on a name)
- Revolves around the leap leaves (double jump) ability
- 7 petal quests, 1 boss, 3 sub areas
- Rigged and animated boss fight
- Halfway done with all the levels
- Created 3rd level: Hot Cold Cave (working on a name)
- October 2025
- Created 2nd level: Lunamoona Lagoona
- Revolves around the sprint seed (dash) ability
- 7 petal quests, 1 boss, 3 sub areas
- Various bug fixes
- Rigged and animated boss fight and sea creatures
- Created 2nd level: Lunamoona Lagoona
- August 2025
- Created first level: Foliage Frontier
- Revolves around the burly branch ability
- 7 petal quests, 1 boss, 3 sub areas
- Programmed, modeled, rigged, and animated first boss fight
- Created first level: Foliage Frontier
- June 2025
- College hiatus concluded (graduated)
- Created and rigged the player model
- Created animations for all moves
- Linked animations in animator
- Scope decision made: removing tipper and barbed sword variations
- too precise to be fun
- reduces animations needed
- moves can be repurposed, normal sword moves need balance updates
- January 2025
- Added power ups: stone branches, rocket twig, machine gun, time stopper, plantforms, helicopter leaves, healing bloom, and wings
- Tested power-up interactions
- Started making a level: foliage frontier (3 petal quests completed)
- Gliding now loses power after being held down
- Added refill functionality for aerial tether swings
- Hiatus resumes (college)
- December 2024
- Hiatus pauses (winter break)
- New project name: Buddy Blossomer
- Hub world started
- Jump/dash/hover refill orbs and fields
- Added grind rails, air vents, illuminable turf, conveyor belts, donut-leap platforms, and a shield-surf skatepark
- Jumping off a wall while tethered now bounces you back
- Sword hitboxes are enlarged, shockwave spread hitbox changed
- Advent stab with tipper blade now has to be timed like the advent bisection
- New moves added: snapping branch, hit-and-run (side somersault jump while hovering to gain some verticality)
- August 2024
- Coded remaining sword combat abilities: tipper and splintering swords
- Using a drill move on an enemy bounces you into the air
- Player movement is now complete, can now shift focus towards making levels
- Hiatus begins (college)
- July 2024
- Coded all tether abilities
- Coded a majority of the sword combat abilities
- Player can shield hazards, shield surf, and shield bounce
- Tested all ability interactions + bug fixing
- Added tether bulbs
- Player is now transparent when the camera gets too close
- Platforms created from branch ability are now larger with a diving-board indicator
- Momentum is now preserved from jumping off of a trapeze or grounded plant + fling

- June 2024
- Coded all double jump, hover, dash, super-swimming, and branch abilities
- Added trapezes, grapple-objects, soft-walls, and soft-ground



- May 2024
- Player can move the camera, walk, jump, crouch, swim, and ice skate
- Player can snap to ledges, walk up slopes, donut leap, super jump from a high place, and side-somersault
- Added trampolines, speedy slabs, slides, hazards, and placeable respawn points
- Added placeholder visuals


