In Harmony

Try it on Itch

Trailer edited by Jamison Parks

Team Members:

Rachel Rudy, Trinity Hutson, Christian Young, Travis Wade, Alec Pizziferro, Nick Grinstead, Ryan Salmon, Amanda Lardner, David Galmines, Gabriel Engelmann, Jamison Parks, Josh Eddy, Logan Baker, Sean Forrester, Thomas Revord, Mitchell Young, Nate Mitchell, Madison Gorman, Alex Laubenstein, Claire Nato, Cole Stranczek, David Henvick, Josephine Qualls, Taylor Sims, Aiden Chavez, Julie Nguyen, Leo Hernandez, Rider Hagen, Zayden Joyner, Jake Holmes, Mark Hanson, Sean Crawford, Arin Bass


What’s This?

In Harmony is a music themed top-down puzzle game where you play as a mother trying to connect with her son. This game was my senior capstone project that I worked on with a team of ~30. I was the QA lead, and I was tasked with making puzzles user-friendly, hosting playtests, analyzing data, polish, and making data-informed (not data-driven) decisions for the game.


My Process

Skills Applied

  • Vertical slice
    • hosted playtests
    • created playtest forms
      • communicated with design team for questions
      • tailored questions toward target demographic of non-gamers
      • analyzed feedback
    • gave feedback on UI iterations in Figma
  • Alpha milestone
    • had to leave development due to an emergency
      • communicated with leadership promptly
      • assisted in delegating tasks after recovery
    • returned to development, started attending design meetings
      • iterating puzzles based on pain points discovered during playtests
      • communicated with creative director on addressing player communication issues
  • Beta milestone
    • set a deadline for puzzle design iterations
      • any changes made to a puzzle after said deadline have to be cosmetic only
    • attended solo playtests
      • game was starting to grow, needed to recruit dedicated playtesters
      • took note of feedback, especially for late-game puzzles
    • merged designer-submitted puzzles into “puzzlemaster” branch on Github
  • Gold master
    • reported bugs that severely affected gameplay
    • delegated cosmetic polish checklists to designers
      • not all designers communicated after implementing
      • discussed communication issues with them
      • assigned them to review pull requests instead
    • merged puzzles into “puzzlemaster” branch as designers finished their polish changes
  • Puzzle design
  • User research
  • Delegating tasks
  • Communication + problem solving
  • Github with a large team

Gallery


Have a design problem?
Save it for David!

davidgalmines@gmail.com

DavidRGalmines © 2023
Proudly powered by WordPress