One of my Smaller Projects (2 years to make)
(No World-Edit, No Mods, No Commands)


Check out the trailer on your right, or see the full gallery further below!
What’s This?
This 2-year long art project is a 1:10 scale model of Breath of the Wild’s overworld built in Minecraft without mods, commands, or world-paint (every block you see was placed by hand). I initially built a smaller model during the pandemic, but I kept making so many small tweaks to it over time that I decided to build the map at a larger scale.

The reason this is one of my smaller projects is because I’m currently building the map from Tears of the Kingdom. So far, the surface and sky are complete, and the depths are 10% complete.
My Process
Skills Applied
- Took pictures of map in-game
- sent photos to phone
- ran photos through pixelator app, Pixto
- Built topography
- created grid plot
- bodies of water
- land with stark geographical contrast
- Built complex structures
- used placeholder blocks to denote structures
- built slopes between areas of differing elevation
- smoothed slopes
- Added finer details lost in pixelation
- areas obscured by map border
- trees, ruins, etc.
- Repeated for 120 total grid plots
- Continuing this process for TotK depths
- Adapting on the fly
- Making grunt-work efficient
- Scope control
- Time management
- Attention to detail
Mid-Construction Gallery
(Full Gallery is further below)










Full Gallery
Map

Faron Region













Hebra Region









Eldin Region











Central Region













Gerudo Region












Necluda Region







Lanayru Region









Hyrule Ridge and Tabantha Frontier









Akkala Region










First Map Iteration



