R.3 Racer
Try it on Itch


What’s This?
R.3 Racer is a Unity time trial racing game developed by Skyfin Studios. I was the lead game designer for the team in my game production II class. You play as an R.C. car in a child’s bedroom that can transform into 3 different vehicles: car, icemobile, and drone. The car is best suited for driving on pavement, icemobile is good on ice but turning is slippery, and drone allows you to lift off and glide for a limited time. I designed 2 of the games tracks: Training Trek and Slinky Circuit.

My Process
Skills Applied
- Preproduction
- voted on a 2D game to expand upon from a previous class
- collaborated and assembled GDD
- narrowed down vision and scope
- Vertical slice milestone
- resolved disagreement with how vehicle should control
- designer suggested transformations should be automatic, I thought they should be manual
- asked for producer’s opinion after circling, agreed they should be manual
- reasoning is it adds more depth to the gameplay than just driving and turning
- designed tutorial track showcasing vehicle mechanics
- collaborated with designers to assemble tutorial in Unity
- resolved disagreement with how vehicle should control
- Alpha milestone
- compromised replacing boat mechanic with icemobile
- tasked designers with sketching out 1 unique course each
- changed title to R3 Racer (RC Racer was copyrighted)
- Beta milestone
- implemented feedback from playtesting
- tasked designers with building their sketched courses in Unity
- assisted decorating 2 tracks with imported art assets
- Gold master
- added letter-block road signs in courses and other visual polishes (added a slinky tunnel to my track)
- tasked designers with updating their courses based on playtest feedback (some did not)
- composed 2 music tracks for tutorial and my course
- Unity splines
- Co-leading a small team of varying disciplines
- Resolving disagreements + compromising
- Adapting vision based on player feedback
- Level design
Credits + Gallery




















