Interactive Sound Experience
Download the Unity build here


What’s This?
This sound demo is an audio sandbox project made in Unity for my sound design class. You move around in a liminal environment interacting with buttons that play music (that I composed), summon swords, activate pachinko machines, and more!

This class project is something I plan on updating in the future with new interactions that I wasn’t able to get in before finals were due. I highly recommend giving it a try. You can download the build here.

My Process
Skills Applied
- Created ideation document
- specified semantics of interactions
- determined art assets, sounds, and code needed
- Curated sound effects from Pixabay
- trimmed some clips in Adobe Audition
- Grayboxing
- used Unity starter pack for player movement
- prioritized making attractions functional one at a time
- tested every attraction’s audio sources + reverb zones
- Polish
- created materials in Unity and Piskel
- visual flair like particle effects and animations
- created tutorial text blurbs to guide the player
- Audio mixing in Unity
- Time management
- Scope control
- UX
- Adobe Audition
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