Interactive Sound Experience

Download the Unity build here


What’s This?

This sound demo is an audio sandbox project made in Unity for my sound design class. You move around in a liminal environment interacting with buttons that play music (that I composed), summon swords, activate pachinko machines, and more!

This class project is something I plan on updating in the future with new interactions that I wasn’t able to get in before finals were due. I highly recommend giving it a try. You can download the build here.


My Process

Skills Applied

  • Created ideation document
    • specified semantics of interactions
    • determined art assets, sounds, and code needed
  • Curated sound effects from Pixabay
    • trimmed some clips in Adobe Audition
  • Grayboxing
    • used Unity starter pack for player movement
    • prioritized making attractions functional one at a time
    • tested every attraction’s audio sources + reverb zones
  • Polish
    • created materials in Unity and Piskel
    • visual flair like particle effects and animations
    • created tutorial text blurbs to guide the player
  • Audio mixing in Unity
  • Time management
  • Scope control
  • UX
  • Adobe Audition

Gallery


Have a design problem?
Save it for David!

davidgalmines@gmail.com

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